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Grenade Modeling

Project: Grenade
Photo-Realistic 3D Prop
Hard Surface High Poly SubDiv
Render Time
Hand draw orthographic views based on photographic reference. Translate into vectors and import into Maya as templates. Model first reusable volumes, copy them as a module and build up bridges between geometry. Open UVW, export as obj and import into ZBrush. Add subdivision levels and sculpt relief and silhouette. Export as normal and displacement maps from lowest subdivision level, import into Maya and plug into shader.

Grenade Modeling

hand drawn elevations

hand drawn elevations

vector elevations

vector elevations

modeling modular

modeling modular

copy array

copy array

bridge array

bridge array

breaking surface with detail relief

breaking surface with detail relief

normals and displacements before export

normals and displacements before export

normals and displacements after export

normals and displacements after export