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Antonia, Compositing Layers, Photorealistic 3D Character

Fictive Portrait made using 3D pipeline:
- micropolygonal modeling, retopology, UVW, sculpting relief and exporting as normal and displacement maps.
- Rigging to close mouth and open eyes.
- Texturing using layers for specific render engine shaders: diffuse, roughness, subsurface scattering, transmission.
- Rendering and compositing using AOVs for diffuse, specular and SSS, direct and indirect lighting and Z-Depth passes.

Compositing Layers Animation

Compositing Layers Animation

Final Image

Final Image

Topology

Topology

Model

Model

Normals & Displacement

Normals & Displacement

Tones

Tones

Speculars

Speculars

Subsurface Scattering

Subsurface Scattering

Post Production

Post Production

Final Image

Final Image