Fictive Portrait made using 3D pipeline:
- micropolygonal modeling, retopology, UVW, sculpting relief and exporting as normal and displacement maps.
- Rigging to close mouth and open eyes.
- Texturing using layers for specific render engine shaders: diffuse, roughness, subsurface scattering, transmission.
- Rendering and compositing using AOVs for diffuse, specular and SSS, direct and indirect lighting and Z-Depth passes.