Four visual effects studies breakdown.
This demo shows the integration process of visual effects applied on animation scenes. Most of the simulations base on camera animation, models' deformations and lighting conditions.
I am using following tools for these specific simulations:
Molten Metal: polygon-rendered Maya Fluid.
Smoke and mist: Maya Fluid.
Sparks and dust on air: nParticles.
Flexible cables, dress and wings: nCloth.
Female character’s hair: nHair.
Flowers, leaves, pampas grass, trees and grass: paintEffects.
Grooming and grass: Maya Fur.
Glows, flares and volumetric lights.